Showing posts with label Warriors of Chaos. Show all posts
Showing posts with label Warriors of Chaos. Show all posts

Sunday, 1 December 2013

WHFBR Dark Elves (new) vs Warriors of Chaos 2500p


Of course, Inger Helene was very exited about testing her new Dark Elf army book. My High Elf army is still not ready fore battle (I have not had time to finish the last elements I need to field a new list according to the new High Elf army book, but they are under way…). So I brought along my Warriors of Chaos experimenting with a new build.

Also we wanted to include a mutual friend to one of our gaming evenings, one that we hope will pick up and join our community, so we had a pleasant and eager guest joining us.

DEPLOYMENT

To the North the Warriors of Chaos army took up position (from vest to east):

5 Chaos Warhounds
Chaos Chariot (Nurgle)
20 Warriors of Chaos (Khorne) with BSB
6 Skull Crushers of Khorne
5 Chaos Warhounds
20 Warriors of Chaos (Nurgle) Lv 2
10 Chaos Knights (Nurgle)

To the South the Dark Elves took up position (from vest to east):

20 Repeater Crossbow Warriors
5 Cold One Knights
40 Corsairs
War Hydra
30 Witch Elves with Cauldron of Blood (BSB)
20 Crossbows with Lv2
- behind the Witch Elves 25 Warriors with Spears, with Lv4


THE BATTLE

The Warriors of Chaos had deployed most of their heavy hitters to the east, pressuring the flank of the Dark Elves before turn one. During turn one the Warriors of Chaos pushed forward lining up for a charge next turn. The Dark Elves adjusted their position. Due to buffed Toughness, Regens and good armour saves,  neither magic or missile fire where very effective. Although the Chaos Warhounds units where shot to peace’s and fled.  The Dark Elves braced themselves.

On the east flank the Chaos Nights charged and cut down the 20 Repeater Crossbow Warriors to the east, overrunning behind the dark elves battle line in the process. In centre the Skull Crushers of Khorne charged the War Hydra, cutting it down and overrunning deep behind the enemy lines. The Warriors of Chaos had closed in on the Witch Elves and Corsairs making sure they could not be flank charged. The Dark Elves Spear unit surprisingly reformed – moving backwards to the south. They must have been ordered to try to protect the rear of the Dark Elf battle line once the Chaos Cavalry turned round. The Repeater Crossbow unit to the vest started their long march towards the centre of the battlefield. The Witch Elves attacked the Nurgle Unit, who surprisingly held. Again buff spells and mark of Nurgle proved vital to the many “chop chop wounds” inflicted by the Dark Elves.

The Corsairs charged the Chaos Warriors unit in centre, but they also stud their ground. The mass of Khorne attacks took a toll of the light armoured Corsairs. To the Vest (centre) the Cold One Knights charged the Chaos Chariot, killing it, and overrunning into a forest deep inside the Warriors of Chaos deployment zone, who in turn claimed to of them…

Out of sequence picture, showing the Skull Crushers overrunning after killing the Hydra, and the Spear Unit with the Lv4 trying to protect the Witch Elves rear.

Out of sequence picture, showing a Challenge between the Corsair Champion and the Warrior of Chaos (mark of Nurgle) Champion.  Splatt!

The Chaos Knights turned around and moved in on the “rear guard” Spear unit. There would be no escaping a charge next turn. The Skull crushers of Khorne also turned around, facing the rear of the Witch Elves.  If only the Warriors of Chaos Unit could hold their ground one more turn, the Witch Elves would have to fight on two fronts… The Warriors of Chaos unit (mark of Nurgle) held against the Witch Elves, who despaired as the Warriors of Chaos made save after save. The Corsairs did their utmost to destroy the Warriors of Chaos to the vest (mark of Khorne), but they also held their position.

The Skull Crushers of Khorne charged the Witch Elves in the rear, and the Witch Elves unit where heavily reduced in size. However, they held their ground this turn. The Chaos Knights charged the Spearmen unit – and would cut it down. The Corsairs and warriors of Chaos unit (mark of Khorne) continued their fight with the same determination and outcome – both units held on.

The Dark Elves Fold!

By this time the dark Elves folded. It was pretty clear that the charge from the Chaos Knights into the Spear Unit with the Lv4, the charge from the Skull Crushers of Khorne into the rear of the Witch Elves, would prove the fall of the dark Elf battle line. Of course, the Cold One Knights could have helped the Corsairs, but if they have succeeded, they would for certain face both the Chaos “Cavalry units”, and the Dark Elf general reckoned this would end in a massacre.

A great game! I hope our guest decides to join us during our next game, and that he has gotten more interested and understands more know that he has borrowed Inger Helene´s rulebook.

Cheers,
Ørnulv

Saturday, 5 October 2013

WHFB Dark Elves vs Warriors of Chaos 2500p


It has been a while since I have played Warhammer Fantasy. I have been working on my Ultramarines army and preparing for a 40K tournament held in September. Articles about how I did in the Tournament and my Ultramarines army can bee seen on the “Team Stormbolter” blogg, se link below.

Anyway; I finished my Warriors of Chaos army back in may. It took some time before I finally got around to test it, but finally a 3.500p initiation game where played against Inger Helene. It was a beautiful day so we moved the gaming board outside.

With lots of drinks, barbeque underway, al was set for a great event. But by turn 2 I had rolled so many 1 – 2, and 11 – 12 on Ld test, I got so moody I gave the victory to Inger Helene (would have been the outcome anyway), and chose to enjoy a nice dinner and company instead. This also resulted in me throwing some 100 dice in the garbage, they had bugged me long enough… - picked from the trash the next day, cleaned and are now currently in storage….).

With new rulebooks for Inger Helene Dark Elves and the recent release of the new High Elves book, we are both sets on focus more on Fantasy in the near future, and have decided on a new epic adventure hawing a first go with them both when Inger Helene has finished her Dragon and I have finished my Frosty.

 
In the meantime we have had a splendid and exiting game that played out like this:

DEPLOYMENT

As usual Inger Helene prefers the old “Pitch battle” deployment, and the lady gets what the lady wants (of course)  

Deployment turned out to be tricky for both of us. We alternated placing terrain but soon realised that although the Dark Elves cross bows got good elevated positions, the centre was so dense it would lead to a fight in one table half. 

The Dark Elves deployed from south east to north east: 

Chariot, 20 Repeater Crossbow Warriors, 30 Witch Elves, 40 Corsairs (with all the trimmings), behind them the Hag Queen and Cauldron of Blood, 26 Warriors, 5 Cold One Knights, behind them a War Hydra (traffic jam) and finally 20 Repeater Crossbow Warriors. Lv4 joined the Warrior unit in centre; the Lv2 joined the Crossbow Warriors to the northeast. 

The Warriors of Chaos deployed from south vest to north vest: 

5 Chaos Warhounds, 6 Skullcrushers of Khorne, behind them (traffic jam) 12 Chaos Ogres (Nurgle), 17 Chaos Warriors (Nurgle), 17 Chaos Warriors (Khorne), Chariot and 5 Chaos Warhounds. My Lv4 (Nurgle) joined the Chaos Warriors Nurgle unit, and my BSB (Khorne) joined the Chaos Warriors Khorne unit (of cores).
Let mayhem commence!
 
TURN ONE

The Warriors of Chaos Army moved forward.

To the south the Warhounds approached the Chariot, in order to protect the flank of the advancing Skullcrushers of Khorne, who moved as fare forward as possibly not entering a centre wood peace apposite the Witch Elves. The Chaos Ogres moved up in centre facing of the Corsairs, but because of the traffic jam where unable to move as far as the Skullcrushers. The Nurgle Chaos Warriors adjusted their position partly hiding behind the centre building and preparing to assault the flank of enemy units should either the Ogres ore Skullcrushers run from battle… To the north the Khorne Chaos Warriors moved forward advancing on the Cold one Knight supported by the Chariot, and finally to the far north the “Dogs” moved on the Crossbow Warriors.

Magic; deployment, range etc, my spells was not very potent, and my casting - ineffective….

The Dark Elves advances calling two charges (bold and – brave).

The Chariot to the south called a charge on the Dogs, they fled and it resulted in a failed charge (surprise…!). The Witch Elves failed their charge on the Skullcrushers, however this was not too bad because they where on a pretty good distance from them, and forced them to charge through the wound next turn (sneaky bitches….). The Corsairs mowed up besides them. The Warriors hug cover behind the building in centre. The Cauldron mowed up behind the lines giving 5+ WSv on the Witch Elves. The Cold one Knights closed in on the Warriors in north backed by the Hydra.

Magic; Between them, the two wizards held all the 6 Dark Elf spells. A hail of Magic, the most important was the Lv2 getting of “Black Horror” with Irresistible force on the Nurgle Chaos Warriors, killing a couple of them but loosing the spell and a wizard level from the magical back clash.

Shooting; Long range proved to make it pretty uneventful, killing some dogs to the north (passed their Ld test…) and not managing to inflict wounds on the Skullcrushers. 

 
TURN TWO

Again the Warriors of Chaos advanced.

The Dogs to the south continued to flee. The Skullcrushers charged the Witch Elves without taking wounds from the forest. The Chaos Ogres found the distance to the Corsairs to great, and moved up as close to them as possibly. The Nurgle Chaos Warriors adjusted their position as a “break through cut down unit” (this is absolutely idiotic – they should have been up there dishing out the paint but….). The Khorne Warrior Unit angled giving the Chariot a nice charge angle. The Dogs to the north closed in on the Crossbow Warriors.

Magic; Only positive thing was that my Skullcrushers where now toughness 7 cast with irresistible force, wounding the Lv4 and loosing all remaining power dice in the magical back clash! Uh!

Battle; Tons of tons of dice. In the end the Skullcrushers managed all their saves (yes!). Payback. Not – a bit below average on the D6, and the damn Witch Elves made 9 5+ Ward saves… However, they where one rank – down. down.

 
The Dark Elves Counter attacked.

Again the Cauldron gave the Witch Elves a 5+ WSv. The Corsairs charged the Ogres. The Chaos Chariot turned to threat the flank of the Skullcrushers. The Cold one Knights closed in on the Khorn Chaos Warriors.

Magic; Some Chaos Warriors where killed, but otherwise, not to eventful.

Shooting; The Dogs to the north where killed. To the south there where no targets in range that where not engaged in battle.

Again the Skullcrushers and Witch Elves had a go at one another, this time the crazed ladies had lost their Frenzy, but they did kill of a Skullcrushers before loosing about 12 models. They still managed to hold their ground (stubborn). The Corsairs managed to kill of a couple of Chaos Ogres, but gut hurt really badly in return, but managed to hold their ground (stubborn).

At this time we reminded ourselves that we had forgotten “Fair tests” and “Stump”… Oh well, my bad, new army and a too long vacation….

 
TURN THREE

Warriors of Chaos keep going.

The Dogs to the south rally! The Chariot charged the Cold one Knights, and the Khorn Warriors adjusted their angle behind them preparing for an assault if the Chariot where destroyed.

Magic; The Ogres where given Toughness 7, other than that, nothing important happened.

The Cold one Knights where killed. The Skullcrushers finally kills the Witch Elves and overrun behind the Dark Elf battle line. The Ogres kills the Corsairs and overrun into the Cauldron.
 
The Dark Elves fold.

It was pretty clear how this would turn out, but we decided to finish turn 3. In short the War Hydra finished of the Chariot. The Magic and shooting was uneventful save for some Khorn Warriors taking wounds. 

We decided to have a nice dinner and to finish of our drinks while calculating the outcome:

The War Hydra would be charged by the Khorn Chaos Warriors with (BSB) Hellbards and carreying the Flaming banner, backed by the Nurgle Warriors. We reconed the War hydra would be killed. The Skullcrushers would turn to charge the Cauldron from behind. If the Ogres held out until this charge where made (there where 8 bulls left in the unit at that time) we figured the Cauldron would be destroyed, the Warriors unit with the Lv4 the “sandwiched” by the remaining Ogres and Skullcrushers. The Dark Elves would then have left the two crossbow units, an Lv2 and a Chariot. It would mean a victory to the Warriors of Chaos.
As always, a pleasant evening. Looking forward to our next game!














Friday, 7 June 2013

Warriors of Chaos – army progress # 10 – Skull Crushers of Khorne


The last unit…(?). Well, I guess a army is never “finished”, but for now I will setle for this last unit. My Warriors of Chaos army list was designed according to the last Codex. However, with the new codex I realized I would have to adapt.

Fore those of you who have seen my progress, know that I initially built and painted a unit of 50 Chaos Marauders with Flails (ore Great weapon), a unit that took a severe “beating” in the new Army Book. Also, I wanted to add at least one unit to my list that was “new”. Hence, I decided to go with this unit:


I will now revert to my Ultramarines army and High Elf army, hoping to “up date” them both, although I see my self playing my Warriors of Chaos army in the near future when playing Warhammer Fantasy. 


Looking forward to field them in 3000p game tomorrow :)

Cheers,
Ørnulv

Wednesday, 15 May 2013

Warriors of Chaos – army progress # 9 – Chaos Warshrine and Chaos Chariot


I just could not help myself…. With only two more units to go (to finish my initial army build), I spent the last two days painting them, and the army (with the exception of movement trays) is now - “finished” (se below)!

First out – my Chaos Warshrine. I loved the description of the Warshrine in the old Army Book, hence – I was not particularly thrilled with the fluff behind the new one – ore the model. I therefore decided to go with the plans I had for building the Warshrine in accordance with the fluff in the old book.

Using Chaos Steeds, Chaos Warriors and lots of bits from a Chaos Rhino, I altered a Corpse Chart from the Vampire Counts into my own variant of the Chaos Warshrine. I was stupid enough to assemble the model before painting… Picking out details was a nightmare, however I think I would have had problems separating parts during construction since there are so many parts that are fitted together. Enough said, this is how it turned out:


The last unit in my initial army build is a Chaos Chariot. I do like the Chariot itself, but not the Steeds. They are two small compared to the “wagon”, and also when compared with the Chaos Steeds carrying the Knights. If I ever decide to build another I will use the “standard” Chaos Steeds. To theme the crew with the rest of the army I used helmets etc from the Warrior sprues. I also left out the "large horns" on the Chariot. Anyway, this is how it looks:


Where to go next? Obviously – movement trays. Not too keen on the “Chaos monster-build army”, I think about adding a unit of Skull Crushers in order to give me some flexibility. But then, in June, I will revert to 40K for a project related to my Ultramarines (can be seen on team Storm Bolter, se link below), before I revert to my High Elf army during the summer, so it will (hopefully) be tournament ready this autumn.

Cheers,
Ørnulv    

Sunday, 12 May 2013

Warriors of Chaos – army progress # 8 – Chaos Knights


It has been a productive weekend. In between domestic duties and social events, I managed to finish my unit of 10 Chaos Knights. 

I really enjoyed building and painting these models, lots of detail and possibilities. I went for the version with hand weapons, and again I removed the horns on the helmets and leaving out lots of the "spike bits". I also decided to use shields from the Warrior sprues keeping in line with the “more is less” idea that I have tried to implement throughout the army.

Again keeping in line with the colour scheme on the rest of the units, I went fore dark brown-reddish-black steeds, dark armour and dark reed. This is how they turned out.

Two more units to go, and the units in the initial army build will be complete. Hope to finish them during next week.

Cheers,
Ørnulv