Where Ørnulv and guest may show off their
latest exploits in the Old World.
Where the distinguished readers and hobbyists (That's you lot!)
may read all about it, and perhaps even offer a little encouragement or
constructive criticism
Showing posts with label Skaven. Show all posts
Showing posts with label Skaven. Show all posts
Friday, 22 August 2014
More Vampire and some in game pictures
This is my latest models for my Vampire Army
Hex wraights and a Vampire lord on foot.
I also includee some in game pictres of my latest game at the club an on tournaments.(Indian summer)
Next tournaments will be Invasion, NM and BSK. BSK is a four plyaer team tournamennt in Sweden.
Game 1 Ogres Vs Empire I Lost this game bad. I lost the slaugertmaster in a miscast in round two.
Game 2 vs Skaven. A small lost sorry no pictures
Game 3 vs Empire This game was a draw
More from Game 3
Day 2 Game 4 vs Orcs and goblins. This game was also a draw
More from game 4
Game 5 vs Dwarf
This game was one of he better tactical game of WFB I have had. I won this vs an ETC player. Yes maybe I have some skill somewhere.........
This is just a pictuers of my lates game at the club Ogre vs Skaven.
Friday, 20 December 2013
WHFBR Dark Elves (new) vs Skaven 2500p
Again it
was time for Inger Helene to test her Dark Elf rooster. Our guest, Ole, eager to learn more, and even
more happy to find out that the new “Warhammer army book Dwarfs” are rumoured
to arrive early in 2014J
This time I
brought along my Skaven. Being one of the older Army Books, but very good in 8th
edition (my opinion anyway), I figure it is a good idea to use it while the
current rules apply. Also, this is perhaps the army I have enjoyed most in
building and painting, so I looked forward to test it against the “new” Dark
Elves.
DEPLOYMENT
The Skaven
army took up position to the east. From north east to south east:
Rat Dart
Warp
Lightning Cannon
40 Slaves
with Engineer (Lv 1)
Hellpit
40 Slaves
35 Clanrats
with Grey Seer (Lv4)
Hellpit
Plague Priest
(Lv1) with Plague Furnace and 40 Plague Monks
-
behind
the unit 23 Clanrats with BSB and Warlord
40 Slaves
40 Slaves
with Engineer
Rat Dart
The Dark
Elves army took up position to the vest. From north vest to south vest:
5 Coldone
Knights
23 Witch
Elves with Hag and Cauldron of Blood (BSB)
- behind the unit 25 Warriors with
Lv4
40 Corsairs
War Hydra
20
Crossbows
19
Crossbows with Lv1
THE BATTLE
The Skaven
went first, the whole of the army moving forwards. Both of the Hellpits surged
forward, a little to fare forward so they where in a forward position without
backup (I must remember to deploy them a little further back). The Skaven move
hindered the Dark Elves in charging the Plague Furnace with the Witch Elves, a
close combat the Skaven where sure they would loose. In short, Ratdart and
Slaves moved against the crossbows, Slaves moved in on the Warhydra
(redirecting), Plague Monks moved in on the Corsairs, Slaves and Hellpit moved
against the Witch Elves, Slaves flanking the advance, and finally the last
Hellpit and Slave unit moved against the knights. It was a brutal magic phase!
“Plague” killed of half of the Corsair, Witch Elf and Warrior unit with the
Lv4! I felt bad for my opponent. However, it was cast with irresistible force,
the magic back clash killing of some Skaven Clanrats, Slaves, a Plague Monk,
and causing two wounds on the Grey Seer! The shooting was – crap. The Warlord
consulted the Greyseer, banners where reviled, and it started raining….
The Dark
Elves managed all of their Panic Tests, and continued their battle plan. The
Witch Elves charged the Hellpit in centre. The Corsairs moved forward towards
the Plague Furnace. The Knights did not managed to control their mounts, which
decided to feed on some grass (stupid). The Crossbow units adjusted their
position. The Skaven was very lucky that the knights did not manage to charge
to lone Hellpit. Dark Magic proved ineffective, but managed to force the Skaven
army to use their Dispel Scroll. Shooting was severely hindered by the pouring
rain, only managing to kill a Giant rat and some slaves! By a miracle, the lone
Hellpit in centre managed its regen saves and where left with two wounds (and
managed its stubborn test). The Dark Elves prepared for the onslaught of living
flesh!
It stopped
raining. To the south the Skaven Ratdart moved close to the Crossbow unit, forcing it
to either charge ore gun them down. The Slave unit with Engineer moved in on
the second Crossbow unit, pretty much doing the same. Slave unit moved close to
the Warhydra in a redirect position. The Plague Monks/Plague Furnace charged
the Corsairs, Slaves charged the Witch Elves and the Hellpit to the North
charged the Witch Elves in the flank. To the far north the Rat Dart and Slaves
moved in on the Knights in a redirect position (away from centre). This turn,
the dreaded 13th spell killed of the Warrior unit with the Lv4 down
to one warrior and the Lv4! The warp Lightning Cannon managed to kill two
Knights. In close combat the Plague Monks and Plague Furnace broke the
Corsairs, run them down and over runned into the Lv4 and her Warrior companion.
The Witch Elves managed to kill one of the Hellpits, but where almost whipped
out, broke and where cut down!
The Dark
Elves despaired! The War Hydra attacked the Slaves, the Knights charged the
Slaves to the north, and the Crossbow units adjusted their position towards
centre. The Lv2 killed the Ratdart to the south with magic, but unfortunately,
but she was killed in the magical backlash from irresistible force! The back
clash also killed of several Crossbow warriors in both the Crossbow units,
resulting in one of the units panicking and fleeing! The Lv4 killed of 11
Plague Monks! The remaining Crossbow unit killed of some Slaves. In close
combat the Warhydra started killing of Slaves, but not nearly enough to break
them. The Plague unit overrun only “clipped” the Lv4, and surprisingly, the Lv4
held her ground! The Knights to the north killed of some Slaves, but they held
their ground (the Knights forgetting to single out the Engineer in close combat
giving the unit high Ld.). The Plague
unit reformed.
The Skaven Hellpit
to the north slammed into the side of the Knights. The Slaves in centre started
heading south to aid in the fight against the Crossbows two turns down the
game…. The Slaves to the south charged the fleeing crossbows, which had to
continue to flee, halted 2 inch from the table edge! Damn, the Slaves failed
their “redirect” roll and so could not charge the other Crossbow unit. Nothing eventful
happened in the magic phase except the Warhydra loosing one in toughness from
“Wither” and the Warp Lightning Cannon misfiring (nothing happened). The Plague
Unit cut down the Lv4. The Hellpit and Slaves to the north killed of the
Knights. The Slaves centre held against the Warhydra.
The Dark
Elf general now only had two Crossbow units (damaged) and the Warhydra left,
facing 4 Slave Units, Plague unit at ½ Strength, 2 Clanrat units and a Hellpit.
The Dark Elf general was hungry, for food, could not find a way to avoid a
massacre, and decided to fold.
Skaven victory!
Comments:
Both
generals control units with fear and terror. It is important to make use of
these assets and to remember to make a point out of them during the game as
they can affect the outcome of a combat. We both forgot this turn two (did
remember turn one and three).
The Dark
Elf general must remember that Engineers "left in the front row" can be singled
out in close combat.
The
aftermath:
The Dark Elf general realized that using her old list, with the current Army Book, is not
an optimal use of the new rules or old units, deciding to “rebuild” the army
with a different setup. The best of luck, and looking forward to our next game!
Sunday, 5 May 2013
Island of blood intro game
This is some photos from a game with the Island of blood box models.
I showed the game to "non gamer friends"
I add two spawn as Ogre rats to equalize the forces.
Also the griffon is a great eagle.
Armies is approx. 820 p

Deployment High Elf
Deployment Skaven
Skaven goes first.....
.....and kill some elfs
High elf counter
Skaven runs
Final blow and the cavalry is gone.
A brave charge of the High elf general.
A lot of bad luck from the High elf and the general is gone.
The mage survive a warp flame attack.
Sperman hunt down some rat ogres.
Swordmasters take their prey
The rats are running.
Highe elf prepare for the final attack.
Wind mortar take some last kills
Game over. After a very bad start the tied turned to victory for the high elf.
This was fun and a new experience for me to try to teach the game.
I hope the players enjoyed it too. But I think it is way to much to hope for that they become gamers too.
I showed the game to "non gamer friends"
I add two spawn as Ogre rats to equalize the forces.
Also the griffon is a great eagle.
Armies is approx. 820 p

Deployment High Elf
Skaven goes first.....
.....and kill some elfs
High elf counter
Skaven runs
Final blow and the cavalry is gone.
A brave charge of the High elf general.
A lot of bad luck from the High elf and the general is gone.
The mage survive a warp flame attack.
Sperman hunt down some rat ogres.
Swordmasters take their prey
The rats are running.
Highe elf prepare for the final attack.
Wind mortar take some last kills
Game over. After a very bad start the tied turned to victory for the high elf.
This was fun and a new experience for me to try to teach the game.
I hope the players enjoyed it too. But I think it is way to much to hope for that they become gamers too.
Thursday, 8 November 2012
Skaven army progress
What
to do while waiting for the next shipment from Maelstrom? Oh – nothing like
finishing some more rats….
First
up a unit of 25 Clanrats with Full Command, Spear and Shields. An excellent unit
when those “Dreaded 13th spells” go off!
Next,
15 Clanrats with Full Command, Hand weapon and Shields. This unit is of course
to small, but will enable me to field 3 X 30 Clanrats with Full command, Hand
weapons and Shields.
Finally,
my # 6 Rat Ogre. Finally able to field a decent size unit of these mutated vermin’s….
Sunday, 14 October 2012
WHFB - gaming evening
-->
-->
In all the excitement, I guess we forgot to
take pictures. 6 players had an all day / evening / night gaming event.
The
army’s present: Vampire Counts, Orks, Daemons of Chaos, Skaven, Dark Elves and Ogres.
I
managed to get in two games. First up was the Dark Elves. My Skaven army got
totally trashed by the Dark Elves who managed to break my line, not at least
thanks to my cannons not hitting anything, but mostly because my opponent
played better than me! Second up was Ogres. A nasty army with those large
blocks of things you don’t want deep into your line. Well - again my Cannons
blew them selves up (at least one did…), but I managed to mass my forces against
one after one unit, withering the army down to a solid victory.
-->
Great
opponents and a very nice evening!
Monday, 1 October 2012
WHFB Daemons of Chaos vs Skaven 2500p
DEPLOYMENT
The
Daemons of Chaos deployed first, to the north. From the North vest: Seekers,
Pink Horrors with Lv2 Herald of Tzeentch, Daemonettes of Slaanesh, Blood
Crushers of Khorne, Daemonettes of Slaanesh and a Lv2 Daemon Prince. Behind
each unit of Daemonettes of Slaanesh, units of Bloodletters of Khorne.
Skaven
deployed to the south. From the South vest: Skaven Slaves with Engineer,
Slaves, Slaves with Lv4 Grey Seer, Hellpit, Storm Vermin, Lv1 Plague Priest with
Plague Furnace and Plague Monks, Slaves with Lv1 Engineer and the Doomwheel.
Behind the lines, two Warp Lighting cannons and in centre a unit of Clanrats
with Warlord and BSB. A unit of Gutter runners hides inside a forest to the
east.
THE
BATTLE
The
Skaven army moves towards the Daemon army. The Hellpit rolls low, getting
bugged down behind a building exposing has flank in turn 2, meaning he will
have to turn around and find another way into battle (damn). The DoomWheele
also rolls low (damn). The cannons take out several Blood Crushers (yes). Warp
Lightning wounds the Daemon Prince. The Grey Seer fails to cast the 13th
spell. The DoomWheele fails its Ld test and opens fire on the Gutter Runners. 3
gets killed, they fail their Ld test, and falls back!
The
Daemons moves forward, but to the Skaven Warlords grate surprise, does not
march at full speed. They keep their distance meaning that the Cannons get one
more turn to shoot. The magic phase is uneventful.
The
Hellpit turns around and smashes into the centre Slave unit, killing a rank. Oh
well, they are only – slaves. The Gutter Runners does not manage to rally! The
Slave units adjust their position. Moving one unit into the wood, and close to
a building, only one unit from the Daemon army will be able to charge next
turn. To the east the DoomWheele drives past the Daemon prince, the Plague
Monks and Slaves moving forward. In the magic phase the Grey Seer cast Death
Frenzy on the Storm Vermin, killing 5 of them. Again he fails casting the 13th
spell. The engineer fires he’s Doomrocket killing half of the Daemonettes to
the northeast. The DoomWheele wounds the Daemon prince 3 times, but it manages
all 3 Ward saves (damn). The Cannons fare better, killing another two Blood
Crushers.
The
Seekers charge the Slaves to the southwest, the Daemonettes charge the Slaves
in the forest, and the Daemonettes to the northeast charge the Plague Monks.
The Daemon prince Charge the Slaves to the far northeast in the flank. The
Blood Crushers fail their charge! Again the Skaven Warlord is Magic missiles
kill of several Slaves in the unengaged centre unit. Being Steadfast, all Slave
units manage to hold. The Plague Monks kills of the Daemonettes.
The
Plague Monks charge the Bloodletters to the northeast, the DoomWheele charges
the Daemon prince (locked with the Slaves). The Grey Seers leaves the Slaves
and fly over the table behind enemy lines. The Gutter Runners rally (finally).
The Hellpit runs vest in order to get into position later in the game (damn
building). The Grey Seer again fails to cast the 13th spell (he need
a big bottle of something…). Nothing eventful in the magic ore-shooting phase.
The Doomwheel and Slaves kills of the Daemon Prince. The Plague Monks let loose
their Plague Banner and wipes out the Blood Letters. The two Slaves units to
the west hold the Seekers and the Daemonettes. Another 5 Storm Vermin dies to
the effect of death Frenzy.
The
remaining Herald of Khorne on a Juggernaut charges and wipes out the Storm
Vermin. Hmmm….. This is the 3 game they fail to get their points value back….
The Blood letters in centre finally turns and moves behind the building towards
the Slaves to the east. Nothing to eventful in the magic phase.
The
Plague Monks turn around heading west towards centre. The Hellpit goes north
into the wood (making its test). The Grey Seer moves past the Pink Horrors, but
again fails to cast the 13th spell. Bad Grey Seer! The Slaves to the
east moves past vest to face the Herald of Khorne. One cannon misfires (nothing
bad happens) and the other does not manage to kill the Herald. The Slaves kills
the Seekers and reform towards centre. The DoomWheele keep its distance.
The
Pink Horrors turn around threatening the Grey Seer. The Bloodletters close in
on the Slaves. The Daemonettes in centre kills the Slaves and reform towards
the next Slave unit. Uneventful magic phase.
The
Grey Seer jumps over the Pink Horrors. The Slaves and Hellpit Charges the
remaining Daemonettes unit. The Plague Monks charge the Bloodletters in the
side. The Slaves to the east charge the Herald. Finally the 13th
spell goes of, and the Pink Horrors are transformed into RATS. The Plague Monks
kills the Bloodletters. The Slaves defeat the herald. The Slaves and Hellpit
wipe out the Daemonettes.
It
is over. The Daemons of Chaos army is wiped out.
Comments:
I
am a bit surprised the Daemons of Chaos general did push harder in turn two,
and that he did not try to go around the building earlier in the game. I am
also surprised that I “clogged” the advance on my own Hellpit resulting in him
only entering combat turn 5! I am finished with the Storm Vermin. The only
thing they have done the last three games are – dying. And my Grey Seer needs
to drink something…
Saturday, 29 September 2012
WHFB Dark Elves vs Skaven 2500p
BETRAIL!!!
DEPLOYMENT
Once
again the Dark Elves faces the Vermin menace! Having experienced several
defeats and the unfortunate effects of how impassable terrain can slow down the
advance, the Supreme Sorceress chose to do battle over an almost open field.
Dark
Elves; From the north vest: Cold One Chariot, Witch Elves, War Hydra, Cold One
Chariot, Corsairs, Crossbow Warriors, Cold One Knights and yet another unit of
Crossbow Warriors. Behind the lines, in centre, Caldron of Blood and a Spear
Warrior unit (with the Supreme Sorceress). Two unit of Harpy’s lurking behind
the lines. To the north east a Bolt Thrower takes position on a hill.
Skaven;
From south vest: Hellpit, Storm Vermin, Slaves, Plague Monks with the Plague Furnace
and Plague Priest, Warp Lightning Cannon, Clanrats with BSB and the Grey Seer,
Slaves, Hellpit and more Slaves with Engineer. Two units of Gutter Runners in
reserve.
THE
BATTLE
Skaven
got first turn, the whole army (except the Clanrats) moved at full speed
forward towards the dark Elf battle line. Magic; The Engineer managed to kill 3
out of 5 Cold One Knights using Warp Lightning. Looking good! The Grey Seer
manages to cast the “13´spell” with irresistible force, killing a huge amount
of Corsairs. Looking very good! But, the magical backlash – kills him! Not
good!!! The Cannon takes out several Spear Warriors (did not have line of sight
to the War Hydra – idiots). The Doom Rocket – 4 dice – and yes – 3 “ones”. Damn
thing. It never works. The Dark Elves manages all their tests.
The
Dark Elves moves forward, establishing their battle line in centre using
forests as cover. That Supreme Sorceress is a sneaky bitch;) Nothing to bad
happening in the magic phase. As the rain pores down the shooting does not
manage anything decisive, except the Hellpit to the north loosing two wounds.
The Cold One Chariot to the south charges the Hellpit, inflicting two wounds,
only suffering one in return!
Without
the Ld “bobble” from the army general, the Skaven finds the battle line to
spread out to secure a “steadfast” battle line. It was only one way to go – all
in – and try to break the centre line of the dark Elf battle line, going for an
overrun into the Supreme Sorceress and her Spear warriors! Ok – charge. The Plague
Furnace has to move through the forest. Dangerous terrain – 1! D6 wounds – 6!
Destroyed! I cant believe this! The Hellpit to the northeast does not manage to
reach the Crossbow Warriors (damn random). The Slaves charges the Harpy’s in
the forest, they flee to safety (sneaky), the Slaves redirect into the centre
Crossbow Warrior unit. The rain continues to pore down, the cannon cannot see
through it! One unit of Gutter Runners enters behind the Bolt thrower, killing
it with poison slingshots. Magic, with the Grey Seer gone, well – nothing to
damaging. Close combat then; The Hellpit to the south beats the Cold One
Chariot, but does not manage to overrun it. Damn! In centre, not even the “Plague
Banner” manages to secure a victory for the Plague Monks. They lose combat, are
out of range from the BSB (idiots), flee, get overrun and are all slaughtered!
Damn! Inside the wood to centre east the Slaves does not manage to win over the
Crossbow Warriors! Despite being Steadfast, their pore Ld of 5 (2 + 3 Ranks),
and being without the range of the BSB (and no generals around), proves fatal,
and they “blow up”!
That
was pretty much it. In the following Dark Elf turn it stopped raining. Hell
Pits and Clanrats took heavy fire, and the Supreme Sorceress relatively
unhindered caste Hex spells on all nearby Skaven units, reducing their Strength
and Toughness. The Witches engaged the hell Pit, lost and where cut down. The
War Hydra and Chariot finished a Slave unit.
In
a last desperate attempt the Hellpit to the northeast charged into, and killed,
the last two Cold One Knights. The Clanrats finally left the hill and moved
towards centre, surviving the sheer slope of rocky terrain. The Hellpit to the
South vest charged the War Hydra, and the Storm Vermin charged the Corsairs.
Again the Skaven units did not mange to win any engagements, and again with
using Hex spells and flank charges, the Dark Elf’s managed to kill of the Storm
Vermin.
Having
only a small Clanrat unit, some Slaves and two heavily damaged Hell Pits left,
The Skaven warlord felt betrayed by his own keen. Betrayals cannot be accepted,
and to set an example he decided to execute all his remaining units!
Victory
went to the Dark Elves. Smart deployment, clever use of Magic and otherwise
skilful use of the dark Elf units, would have secured a solid Victory (that
would possibly turn into a massacre, so we can considered to be one). Killing
the Grey Seer (army general and best magical defence) proved devastating to the
Skaven army. Also loosing all wounds on the Plague Furnace from a terrain test
was just…. However, this was a very fun (funny) game with lots of laughter, and
it teaches my a lesson. Hellpits are good, but if you don’t get into contact (random
is – random), and if you roll low on the attack ability chart (random is –
again random), they are hardly worth their points. 2 of them are a real big
point sink. Also, the Grey Seer should not be the General, and the Slaves need
more backing up.
Monday, 27 August 2012
WHFB Dark Elves vs Skaven 2500p
Once again the Dark Elves faces the Skaven!
Having recruited a new Supreme Sorceress, the Dark Elves take to the battlefield
confident they will finish of the vermin lurking around the old farmhouse! Or
will they…?
DEPLOYMENT
The Dark Elves deploy (once again) to the
north of the battlefield. From the north vest: Cold One Chariot, Cold one
Knights, Witch Elves, Spearmen with the Supreme Sorceress, Corsairs, Cauldron
of Blood, 2 units of Warriors with reaper cross bows, a bolt thrower and
finally a Cold One Chariot. On each flank, behind the lies, a unit of Harpies.
Facing the Dark Elf army, from south vest:
Slaves, a Hell pit, Stormvermin, more Slaves, a Cannon, Clanrats with BSB and Grey Seer, Plague Furnace with Plague Priest, even more
Slaves (with Warlock) and ridiculously more Slaves (with warlock) and finally a
Cannon. Two units of Gutter Runners in reserve.
THE BATTLE
Being faster and more agile, the Dark Elves
go first, moving all units forward at full speed, except the Spearmen and
Crossbow units. The Harpies to the south hide behind the building threatening
the Cannon on centre hill. To the east the harpies close in on the Cannon on
the hill to the fare east. The young Supreme Sorceress manage to kill of some
of the Plague Monks, taking a wound and killing some Spearmen in the Backlash. A
hale of bolts and arrows inflict damage more damage to the Plague Monks.
The Skaven Army advances at full speed.
Transfixed by the Supreme Sorceress, they forget to call upon the rain. The Hell
pit overloads and run almost straight over no-mans land and stops in front of
the hard hitting dark Elves units (idiot!). A unit of Slaves to the north
charge the Harpies who in turn flee to safety. The Plague Furnace does its best
to close in on the Corsairs. The Grey Seer does not manage to call upon the 13th
one. Cannons and the Doom Rocket kill of several Crossbow warriors. The Supreme
Sorceress despairs (temporarily).
The Dark Elves surge forward. The Corsairs
engage a centre unit of Slaves; the Harpies moving over the Skaven Line ready
to assault the Cannon next turn. The Chariot and the Cold One Knights to the
vest moves past the farmhouse making ready for a fight nest turn. To the northeast
the Crossbow adjust their position. Again the Supreme Sorceress, eager to prove
herself, unleash the Dark Powers of magic, killing Plague Monks and Slaves,
again killing several of her own Spearmen and losing yet another wound in the
backlash. The shooting units target the Plague Monks and Slaves to the north,
killing several, but not enough! The Witch Elves attack the Hell pit taking it
down to two wounds only loosing five in return. The Corsairs kill of half the
Skaven Slaves in centre, but they hold.
The Plague Priest with his Plague Furnace
and Plague Monks decide to attach the flank of the Corsair in centre. However,
with only 4 Ranks only a small portion of the Monks get to fight. To the north
east a Slave unit manages to charge one of the Crossbow units. The Slaves to
the south manages to charge a Cold One Chariot, the Cold One Knights being
bystanders. All other Skaven units surge forwards. Again the Grey Seer does not
manage anything, but the Skaven Warlock to the north manages to kill of a Cold
One Chariot with “Warp Lightning”. The Cannons does not mange anything! In
close combat the Hell pit takes another wound and does not manage to inflict severer
casualties to the Witch Elves. The Corsairs cut down the Skaven Slaves and
kills of several Plague Monks, who in turn does not manage to kill off enough
Corsairs to win the combat. The Skaven Slaves explode, killing foes and friend
alike. The Slaves to the east inflicts casualties to the Crossbow armed
warriors, but they manage to hold their ground. Damn parry saves; damn ward
saves from the Cold run on the Corsairs… The Slaves to the vest manages to win
the combat over the Cold One Chariot, but does not manage to cut it down while
fleeing.
The Cold One Knights charge the brave
Slaves to the vest, winning the combat. Being out of range of the General and
BSB – they explode! In centre the Witch Elves kill of the Hell Pit – ore so
they think… The Corsairs makes a swift reform aliening with the Plague Monks.
Both side takes heavy casualties. In centre the Supreme Sorceress kills herself
when again unleashing the Dark Powers of Magic at full strength! The Crossbow
men to the east fires at the unengaged Slave unit closing in on them.
To Horrible to Die. D6 = 6. The Hell pit
emerges once again, with 2 wounds. The Stormvermin enters the centre of the
battlefield, the Hell pit preventing them from charging. Finally, the Skaven
general remembers to call on his reserves, they entering the field to the north
centre opening fire, killing some archers. The Grey Seer finally manages to
spread decease on the dark Elves, killing several Crossbow warriors and some
Spearmen. To the north the Harpies are cut down by Slaves and the other unit of
Slaves deafest the other unit of Crossbowmen, but they manage to retreat. The
bolt thrower succumbs to the Slaves.
Eager to revenge the Supreme Sorcerer, The
Witch Elves assault the Storm Vermin, supported by a Cold One Chariot. The
charge brings the Witch Elves down to one Rank, but they manage to win the
combat with the assistance by the Cold One Chariot. Behind them, the Cold One
Knights close in; ready to charge the Storm Vermin from behind next turn.
In centre, the Skaven army massed against
the remaining Corsairs, the Hell pit reaching them from behind. The combined
attack killed them off. To the northeast, the Slaves and Hell pit destroyed the
Crossbow unit, converging on the remaining unit. The Gutter Runners killed
several Dark Elves with their poisoned slings. Again, the Grey Seer failed to
inflict significant damage, and again the Cannons did – nothing (except one
blowing itself up). Did we not pay the weapon teams enough? The Storm Vermin
killed of the remaining Witch Elves.
The Dark Elf Spearmen assaulted the Storm
Vermin, and the Cold One Knights assaulted them from behind. The Charge was
devastating. The remaining Storm Vermin fled, pursued by the Cold One Knights.
The Spearmen consolidating to take the inevitable charge from the Plague Monks.
The Hell Pit is finally destroyed.
The Plague Monks charged the Spearmen,
almost whipping them out. The Storm Vermin did not manage to rally, fleeing the
battle. The remaining Slaves and the Clanrat unit adjusted their position, so
that they could face the attack from Harpies ore other remaining units (witch
ones…?).
The Harpies attacked the Clanrats, being
cut down. The Plague Furnace, the Monks and a unit of Gutter Runners fought
with the Cold run, not inflicting significant damage either way.
The game ended. The Dark Elves had two
remaining units left, Cold One Knights and the Cold run. The Skaven had two
units of Gutter Runners Left, the Plague Priest, his Plague Furnace and Plague
Monks, a Slave unit, One Cannon and the Clanrats including the BSB and Grey
Seer. A bloody battle indeed!
The Skaven Army once again triumphed, but
by a far less margin that the previous engagement. The Skaven general expect an
even harder fought battle next time. Next time….
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