BETRAIL!!!
DEPLOYMENT
Once
again the Dark Elves faces the Vermin menace! Having experienced several
defeats and the unfortunate effects of how impassable terrain can slow down the
advance, the Supreme Sorceress chose to do battle over an almost open field.
Dark
Elves; From the north vest: Cold One Chariot, Witch Elves, War Hydra, Cold One
Chariot, Corsairs, Crossbow Warriors, Cold One Knights and yet another unit of
Crossbow Warriors. Behind the lines, in centre, Caldron of Blood and a Spear
Warrior unit (with the Supreme Sorceress). Two unit of Harpy’s lurking behind
the lines. To the north east a Bolt Thrower takes position on a hill.
Skaven;
From south vest: Hellpit, Storm Vermin, Slaves, Plague Monks with the Plague Furnace
and Plague Priest, Warp Lightning Cannon, Clanrats with BSB and the Grey Seer,
Slaves, Hellpit and more Slaves with Engineer. Two units of Gutter Runners in
reserve.
THE
BATTLE
Skaven
got first turn, the whole army (except the Clanrats) moved at full speed
forward towards the dark Elf battle line. Magic; The Engineer managed to kill 3
out of 5 Cold One Knights using Warp Lightning. Looking good! The Grey Seer
manages to cast the “13´spell” with irresistible force, killing a huge amount
of Corsairs. Looking very good! But, the magical backlash – kills him! Not
good!!! The Cannon takes out several Spear Warriors (did not have line of sight
to the War Hydra – idiots). The Doom Rocket – 4 dice – and yes – 3 “ones”. Damn
thing. It never works. The Dark Elves manages all their tests.
The
Dark Elves moves forward, establishing their battle line in centre using
forests as cover. That Supreme Sorceress is a sneaky bitch;) Nothing to bad
happening in the magic phase. As the rain pores down the shooting does not
manage anything decisive, except the Hellpit to the north loosing two wounds.
The Cold One Chariot to the south charges the Hellpit, inflicting two wounds,
only suffering one in return!
Without
the Ld “bobble” from the army general, the Skaven finds the battle line to
spread out to secure a “steadfast” battle line. It was only one way to go – all
in – and try to break the centre line of the dark Elf battle line, going for an
overrun into the Supreme Sorceress and her Spear warriors! Ok – charge. The Plague
Furnace has to move through the forest. Dangerous terrain – 1! D6 wounds – 6!
Destroyed! I cant believe this! The Hellpit to the northeast does not manage to
reach the Crossbow Warriors (damn random). The Slaves charges the Harpy’s in
the forest, they flee to safety (sneaky), the Slaves redirect into the centre
Crossbow Warrior unit. The rain continues to pore down, the cannon cannot see
through it! One unit of Gutter Runners enters behind the Bolt thrower, killing
it with poison slingshots. Magic, with the Grey Seer gone, well – nothing to
damaging. Close combat then; The Hellpit to the south beats the Cold One
Chariot, but does not manage to overrun it. Damn! In centre, not even the “Plague
Banner” manages to secure a victory for the Plague Monks. They lose combat, are
out of range from the BSB (idiots), flee, get overrun and are all slaughtered!
Damn! Inside the wood to centre east the Slaves does not manage to win over the
Crossbow Warriors! Despite being Steadfast, their pore Ld of 5 (2 + 3 Ranks),
and being without the range of the BSB (and no generals around), proves fatal,
and they “blow up”!
That
was pretty much it. In the following Dark Elf turn it stopped raining. Hell
Pits and Clanrats took heavy fire, and the Supreme Sorceress relatively
unhindered caste Hex spells on all nearby Skaven units, reducing their Strength
and Toughness. The Witches engaged the hell Pit, lost and where cut down. The
War Hydra and Chariot finished a Slave unit.
In
a last desperate attempt the Hellpit to the northeast charged into, and killed,
the last two Cold One Knights. The Clanrats finally left the hill and moved
towards centre, surviving the sheer slope of rocky terrain. The Hellpit to the
South vest charged the War Hydra, and the Storm Vermin charged the Corsairs.
Again the Skaven units did not mange to win any engagements, and again with
using Hex spells and flank charges, the Dark Elf’s managed to kill of the Storm
Vermin.
Having
only a small Clanrat unit, some Slaves and two heavily damaged Hell Pits left,
The Skaven warlord felt betrayed by his own keen. Betrayals cannot be accepted,
and to set an example he decided to execute all his remaining units!
Victory
went to the Dark Elves. Smart deployment, clever use of Magic and otherwise
skilful use of the dark Elf units, would have secured a solid Victory (that
would possibly turn into a massacre, so we can considered to be one). Killing
the Grey Seer (army general and best magical defence) proved devastating to the
Skaven army. Also loosing all wounds on the Plague Furnace from a terrain test
was just…. However, this was a very fun (funny) game with lots of laughter, and
it teaches my a lesson. Hellpits are good, but if you don’t get into contact (random
is – random), and if you roll low on the attack ability chart (random is –
again random), they are hardly worth their points. 2 of them are a real big
point sink. Also, the Grey Seer should not be the General, and the Slaves need
more backing up.
Since I managed to kill my sorceress the two previous games - it was about time you killed your wizard!
ReplyDeleteA very funny game :)