Saturday 5 October 2013

WHFB Dark Elves vs Warriors of Chaos 2500p


It has been a while since I have played Warhammer Fantasy. I have been working on my Ultramarines army and preparing for a 40K tournament held in September. Articles about how I did in the Tournament and my Ultramarines army can bee seen on the “Team Stormbolter” blogg, se link below.

Anyway; I finished my Warriors of Chaos army back in may. It took some time before I finally got around to test it, but finally a 3.500p initiation game where played against Inger Helene. It was a beautiful day so we moved the gaming board outside.

With lots of drinks, barbeque underway, al was set for a great event. But by turn 2 I had rolled so many 1 – 2, and 11 – 12 on Ld test, I got so moody I gave the victory to Inger Helene (would have been the outcome anyway), and chose to enjoy a nice dinner and company instead. This also resulted in me throwing some 100 dice in the garbage, they had bugged me long enough… - picked from the trash the next day, cleaned and are now currently in storage….).

With new rulebooks for Inger Helene Dark Elves and the recent release of the new High Elves book, we are both sets on focus more on Fantasy in the near future, and have decided on a new epic adventure hawing a first go with them both when Inger Helene has finished her Dragon and I have finished my Frosty.

 
In the meantime we have had a splendid and exiting game that played out like this:

DEPLOYMENT

As usual Inger Helene prefers the old “Pitch battle” deployment, and the lady gets what the lady wants (of course)  

Deployment turned out to be tricky for both of us. We alternated placing terrain but soon realised that although the Dark Elves cross bows got good elevated positions, the centre was so dense it would lead to a fight in one table half. 

The Dark Elves deployed from south east to north east: 

Chariot, 20 Repeater Crossbow Warriors, 30 Witch Elves, 40 Corsairs (with all the trimmings), behind them the Hag Queen and Cauldron of Blood, 26 Warriors, 5 Cold One Knights, behind them a War Hydra (traffic jam) and finally 20 Repeater Crossbow Warriors. Lv4 joined the Warrior unit in centre; the Lv2 joined the Crossbow Warriors to the northeast. 

The Warriors of Chaos deployed from south vest to north vest: 

5 Chaos Warhounds, 6 Skullcrushers of Khorne, behind them (traffic jam) 12 Chaos Ogres (Nurgle), 17 Chaos Warriors (Nurgle), 17 Chaos Warriors (Khorne), Chariot and 5 Chaos Warhounds. My Lv4 (Nurgle) joined the Chaos Warriors Nurgle unit, and my BSB (Khorne) joined the Chaos Warriors Khorne unit (of cores).
Let mayhem commence!
 
TURN ONE

The Warriors of Chaos Army moved forward.

To the south the Warhounds approached the Chariot, in order to protect the flank of the advancing Skullcrushers of Khorne, who moved as fare forward as possibly not entering a centre wood peace apposite the Witch Elves. The Chaos Ogres moved up in centre facing of the Corsairs, but because of the traffic jam where unable to move as far as the Skullcrushers. The Nurgle Chaos Warriors adjusted their position partly hiding behind the centre building and preparing to assault the flank of enemy units should either the Ogres ore Skullcrushers run from battle… To the north the Khorne Chaos Warriors moved forward advancing on the Cold one Knight supported by the Chariot, and finally to the far north the “Dogs” moved on the Crossbow Warriors.

Magic; deployment, range etc, my spells was not very potent, and my casting - ineffective….

The Dark Elves advances calling two charges (bold and – brave).

The Chariot to the south called a charge on the Dogs, they fled and it resulted in a failed charge (surprise…!). The Witch Elves failed their charge on the Skullcrushers, however this was not too bad because they where on a pretty good distance from them, and forced them to charge through the wound next turn (sneaky bitches….). The Corsairs mowed up besides them. The Warriors hug cover behind the building in centre. The Cauldron mowed up behind the lines giving 5+ WSv on the Witch Elves. The Cold one Knights closed in on the Warriors in north backed by the Hydra.

Magic; Between them, the two wizards held all the 6 Dark Elf spells. A hail of Magic, the most important was the Lv2 getting of “Black Horror” with Irresistible force on the Nurgle Chaos Warriors, killing a couple of them but loosing the spell and a wizard level from the magical back clash.

Shooting; Long range proved to make it pretty uneventful, killing some dogs to the north (passed their Ld test…) and not managing to inflict wounds on the Skullcrushers. 

 
TURN TWO

Again the Warriors of Chaos advanced.

The Dogs to the south continued to flee. The Skullcrushers charged the Witch Elves without taking wounds from the forest. The Chaos Ogres found the distance to the Corsairs to great, and moved up as close to them as possibly. The Nurgle Chaos Warriors adjusted their position as a “break through cut down unit” (this is absolutely idiotic – they should have been up there dishing out the paint but….). The Khorne Warrior Unit angled giving the Chariot a nice charge angle. The Dogs to the north closed in on the Crossbow Warriors.

Magic; Only positive thing was that my Skullcrushers where now toughness 7 cast with irresistible force, wounding the Lv4 and loosing all remaining power dice in the magical back clash! Uh!

Battle; Tons of tons of dice. In the end the Skullcrushers managed all their saves (yes!). Payback. Not – a bit below average on the D6, and the damn Witch Elves made 9 5+ Ward saves… However, they where one rank – down. down.

 
The Dark Elves Counter attacked.

Again the Cauldron gave the Witch Elves a 5+ WSv. The Corsairs charged the Ogres. The Chaos Chariot turned to threat the flank of the Skullcrushers. The Cold one Knights closed in on the Khorn Chaos Warriors.

Magic; Some Chaos Warriors where killed, but otherwise, not to eventful.

Shooting; The Dogs to the north where killed. To the south there where no targets in range that where not engaged in battle.

Again the Skullcrushers and Witch Elves had a go at one another, this time the crazed ladies had lost their Frenzy, but they did kill of a Skullcrushers before loosing about 12 models. They still managed to hold their ground (stubborn). The Corsairs managed to kill of a couple of Chaos Ogres, but gut hurt really badly in return, but managed to hold their ground (stubborn).

At this time we reminded ourselves that we had forgotten “Fair tests” and “Stump”… Oh well, my bad, new army and a too long vacation….

 
TURN THREE

Warriors of Chaos keep going.

The Dogs to the south rally! The Chariot charged the Cold one Knights, and the Khorn Warriors adjusted their angle behind them preparing for an assault if the Chariot where destroyed.

Magic; The Ogres where given Toughness 7, other than that, nothing important happened.

The Cold one Knights where killed. The Skullcrushers finally kills the Witch Elves and overrun behind the Dark Elf battle line. The Ogres kills the Corsairs and overrun into the Cauldron.
 
The Dark Elves fold.

It was pretty clear how this would turn out, but we decided to finish turn 3. In short the War Hydra finished of the Chariot. The Magic and shooting was uneventful save for some Khorn Warriors taking wounds. 

We decided to have a nice dinner and to finish of our drinks while calculating the outcome:

The War Hydra would be charged by the Khorn Chaos Warriors with (BSB) Hellbards and carreying the Flaming banner, backed by the Nurgle Warriors. We reconed the War hydra would be killed. The Skullcrushers would turn to charge the Cauldron from behind. If the Ogres held out until this charge where made (there where 8 bulls left in the unit at that time) we figured the Cauldron would be destroyed, the Warriors unit with the Lv4 the “sandwiched” by the remaining Ogres and Skullcrushers. The Dark Elves would then have left the two crossbow units, an Lv2 and a Chariot. It would mean a victory to the Warriors of Chaos.
As always, a pleasant evening. Looking forward to our next game!